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  • observable.js

  • ¶
  • ¶

    An observable is a lossy push representation of a value that varies at discrete and observable moments in time.

    
    "use strict";
    
    var asap = require("asap");
    var WeakMap = require("weak-map");
    require("collections/shim-array");
    var Observer = require("./observer");
    var Operators = require("./operators");
    var Iteration = require("./iteration");
  • ¶

    Observable

  • ¶

    Like promises, observables use the revealing constructor pattern.

    An observable has a corresponding emitter with a yield method. The constructor reveals the yield method as an argument to the setup function.

    module.exports = Observable;
    function Observable(setup) {
        var signal = Observable.signal();
        setup(signal.in.yield);
        return signal.out;
    }
  • ¶

    The signal constructor method is analogous to the Promise.defer() method and returns an {in, out} pair consisting of a tangled emitter and observable.

    Observable.signal = function (value, index) {
        var handler = new SignalHandler(value, index);
        var emitter = new Emitter();
        var observable = Object.create(Observable.prototype);
        handlers.set(emitter, handler);
        handlers.set(observable, handler);
        return {in: emitter, out: observable};
    };
  • ¶

    The yield constructor method returns an observable that will forever yield the given value.

    Observable.yield = function (value, index) {
        return new Observable(function (_yield) {
            _yield(value, index);
        });
    };
  • ¶

    The next method provides the portion of the interface necessary to mimick an Iterator, and will always produce the last yielded iteration. Unlike a stream, the next method does not return a promise for an iteration.

    Observable.prototype.next = function () {
        var handler = handlers.get(this);
        return new handler.Iteration(handler.value, false, handler.index);
    };
  • ¶

    forEach registers an observer for the signal and returns the observer. An observer can be cancelled.

    Observable.prototype.forEach = function (callback, thisp) {
        var handler = handlers.get(this);
        var observers = handler.observers;
        var observer = new Observer(callback, thisp, handler);
        handler.addObserver(observer);
        return observer;
    };
  • ¶

    map produces a new signal that yields the return value of the given callback for each value in from this signal.

    Observable.prototype.map = function (callback, thisp) {
        var signal = Observable.signal();
        this.forEach(function (value, index) {
            signal.in.yield(callback.call(thisp, value, index, this), index);
        }, this);
        return signal.out;
    };
  • ¶

    filter produces a signal that yields the values from this signal if they pass a test.

    Observable.prototype.filter = function (callback, thisp) {
        var signal = Observable.signal();
        this.forEach(function (value, index) {
            if (callback.call(thisp, value, index, this)) {
                signal.in.yield(value, index);
            }
        }, this);
        return signal.out;
    };
  • ¶

    reduce produces a signal that yields the most recently accumulated value by combining each of this signals values with the aggregate of all previous. Note that unlike the array reducer, the basis is mandatory.

    Observable.prototype.reduce = function (callback, basis, thisp) {
        var signal = Observable.signal();
        this.forEach(function (value, index) {
            basis = callback.call(thisp, basis, value, index, this);
            signal.in.yield(basis, index);
        }, this);
        return signal.out;
    };
  • ¶

    The thenYield method ransforms this signal into a pulse. Each time this signal produces a value, the returned signal will yield the given value. The name is intended to parallel the thenReturn and thenThrow methods of tasks and promises.

    Observable.prototype.thenYield = function (value) {
        return this.map(function () {
            return value;
        });
    };
  • ¶

    The count method transforms this signal into a pulse counter. For each value that this signal produces, the returned signal will produce the count of values seen so far.

    Observable.prototype.count = function (count, increment) {
        var signal = Observable.signal();
        count = count || 0;
        this.forEach(function (_, index) {
            count = (increment ? increment(count) : count + 1);
            signal.in.yield(count, index);
        });
        return signal.out;
    };
  • ¶

    The lift constructor method lifts an operator from value space into signal space, such that instead of accepting and returning values, it instead accepts and returns signals.

    /* TODO alter this method so that it can accept a mix of behaviors and signals */
    Observable.lift = function (operator, thisp) {
        return function signalOperator() {
            var operandSignals = Array.prototype.slice.call(arguments);
            var operands = new Array(operandSignals.length);
            var defined = new Array(operandSignals.length);
            var pending = operandSignals.length;
            var signal = Observable.signal();
            operandSignals.forEach(function (operandSignal, index) {
                operandSignal.forEach(function (operand, time) {
                    if (operand == null || operand !== operand) {
                        if (defined[index]) {
                            defined[index] = false;
                            pending++;
                        }
                        operands[index] = operand;
                    } else {
                        operands[index] = operand;
                        if (!defined[index]) {
                            defined[index] = true;
                            pending--;
                        }
                        if (!pending) {
                            signal.in.yield(operator.apply(thisp, operands), time);
                        }
                    }
                });
            });
            return signal.out;
        };
    }
  • ¶

    For each operato in the Operators module, we produce both a constructor and a prototype method with the corresponding operator or method in signal space.

    for (var name in Operators) {
        (function (operator, name) {
            Observable[name] = Observable.lift(operator, Operators);
            Observable.prototype[name] = function (that) {
                return Observable[name](this, that);
            };
        })(Operators[name], name);
    }
  • ¶

    SignalHandler

    The observable and generator sides of a signal share private state on a signal handler hidden record. We use a weak map to track the corresponding handler for each generator and observable.

    var handlers = new WeakMap();
    
    function SignalHandler(value, index) {
        this.observers = [];
        this.value = value;
        this.index = index;
        this.active = false;
    }
    
    SignalHandler.prototype.Iteration = Iteration;
  • ¶

    The generator side uses the yield method to set the current value of the signal for a given time index and to arrange for an update to all observers. Note that we track observers in reverse order to take advantage of a small optimization afforded by countdown loops.

    SignalHandler.prototype.yield = function (value, index) {
        this.value = value;
        this.index = index;
        if (!this.active) {
            return;
        }
        var observers = this.observers;
        var length = observers.length;
        var observerIndex = observers.length;
        while (observerIndex--) {
            observers[observerIndex].yield(value, index);
        }
    };
    
    /* TODO yieldEach to mirror yield* syntax of generators, possibly using handler
     * trickery. */
  • ¶

    The observable side of the signal uses addObserver and cancelObserver.

  • ¶

    The addObserver method will implicitly dispatch an initial value if the signal has been initialized and has already captured a meaningful value.

    SignalHandler.prototype.addObserver = function (observer) {
        this.observers.unshift(observer);
        if (this.active && Operators.defined(this.value)) {
            observer.yield(this.value, this.index);
        }
  • ¶

    If this is the first observer, we may need to activate the signal.

        asap(this);
    };
    
    SignalHandler.prototype.cancelObserver = function (observer) {
        var index = this.observers.indexOf(observer);
        if (index < 0) {
            return;
        }
        this.observers.swap(index, 1);
  • ¶

    If this was the last remaining observer, we may need to deactivate the signal.

        asap(this);
    };
  • ¶

    The add and cancel observer methods both use asap to arrange for a possible signal state change, between active and inactive, in a separate event. Derrived signal handlers, for example the ClockHandler, may implement onstart and onstop event handlers.

    SignalHandler.prototype.call = function () {
        if (!this.active) {
            if (this.observers.length) {
                if (this.onstart) {
                    this.onstart();
                }
                this.active = true;
                if (Operators.defined(this.value)) {
                    this.yield(this.value, this.index);
                }
            }
        } else {
            if (!this.observers.length) {
                if (this.onstop) {
                    this.onstop();
                }
                this.active = false;
            }
        }
    };
  • ¶

    Emitter

    A producer should receive a reference to the generator side of a signal. It hosts the methods needed to change the value captured by a signal and propagate change notifications.

    function Emitter() {
        this.yield = this.yield.bind(this);
    }
  • ¶

    The yield method updates the value for a given time index and radiates a change notification to any registered observers.

    Emitter.prototype.yield = function (value, index) {
        var handler = handlers.get(this);
        handler.yield(value, index);
    };
  • ¶

    The inc method assumes that the signal captures an integer and increments that value by one.

    Emitter.prototype.inc = function (index) {
        var handler = handlers.get(this);
        this.yield(handler.value + 1, index);
    };
  • ¶

    The dec method assumes that the signal captures an integer and decrements that value by one.

    Emitter.prototype.dec = function (index) {
        var handler = handlers.get(this);
        this.yield(handler.value - 1, index);
    };